	function onlyClose(module)
	{
		var el = document.getElementById(module);
		el.style.display = 'none'; 
	}
	
	function toggleOpenClose(module,module2)
	{
		var el = document.getElementById(module);
		if ( el.style.display != 'none' ) {
			el.style.display = 'none';
		}
		else {
			el.style.display = 'block';
		}
		var el2 = document.getElementById(module2);
		if ( el2.style.display != 'none' ) {
			el2.style.display = 'none';
		}
		else {
			el2.style.display = 'block';
		}		
	}

	function showElemId(module) {
		var el = document.getElementById(module);
		el.style.display = 'block';
	}
	function hideElemId(module) {
		var el = document.getElementById(module);		
		el.style.display = 'none';
	}

/* PLAY COMMENTS */
//<![CDATA[
			function playerLoaded(obj) {
				var player = $(obj.id);
				if(player.getPlaylist().length > 0)
					player.parentNode.parentNode.removeClassName('minimized');
			}
			
			function playerMetaChanged(obj) {
				$(obj.id).aspect = $(obj.id).aspect || (obj.height / obj.width);
			}
			
			function playerStateChanged(obj) {
				var player = $(obj.id);
				if(obj.newstate == "PLAYING") {
					var w = player.maxWidth;
					var h = w  * player.aspect;
					new Effect.Morph(player, {style: "height: " + h + "px; width: " + w + "px"});
					if(player.mode != "mini") {
						player.initBGColor = "#f4f4f4";
						player.initBorderColor = "#888888";
						new Effect.Morph(player.parentNode.parentNode, {style: "background-color: #000; border-color: #000;"});
					}
				} else if(obj.newstate == "PAUSED" || obj.newstate == "COMPLETED") {
					new Effect.Morph(player, {style: "height: " + $(obj.id).initH + "px; width: " + player.initW + "px", duration: 1.0});
					if(player.mode != "mini") {
						new Effect.Morph(player.parentNode.parentNode, {style: "background-color: #f4f4f4; border-color: #888888;", duration: 1.0});
					}
				}
			}
			
			function playerReady(obj) {
				if(!$(obj.id).mode) return;
				$(obj.id).addControllerListener("PLAYLIST", "playerLoaded");
				$(obj.id).addModelListener("STATE", "playerStateChanged");
				$(obj.id).addModelListener("META", "playerMetaChanged");
				$(obj.id).initH = $(obj.id).getHeight();
				$(obj.id).initW = $(obj.id).getWidth();
			}
			
			function playerStatusChange(a, b) {
				alert(a + ", " + b);
			}
//]]>








